Project Spirit Vein

ECHOES OF THEVOID

Experience the tactical depth of a 2D Isometric RPG where shadows hide more than just enemies.

The World of Aethos

In a world where the sun has fractured, civilization clings to the Spirit Veins—ancient conduits of magical energy. As a Commander of the Bastion, you must navigate the treacherous Fog, secure resources, and fend off the Voidborn horrors that lurk in the shadows.

Under the Hood

Engineering The Core

Hex/Grid Manager

Advanced A* pathfinding algorithm optimized for isometric projection. Handles multi-level terrain and unit occlusion.

public class GridManager : Singleton<GridManager> { public Dictionary<Vector3Int, Node> grid; public List<Node> GetPath(Vector3Int start, Vector3Int end) { ... } }

Dynamic Fog of War

Real-time visibility calculation based on unit sight radius and obstacle transparency. Uses efficient texture masking.

void UpdateVisibility() { foreach (var unit in units) { if (unit.IsAlive) ClearFog(unit.Position, unit.SightRange); } }

Shadow Caster

Custom shader graph implementation for 2D dynamic shadows. Creates immersive atmosphere and tactical blind spots.

// HLSL Shader Snippet float2 lightDir = normalize(u_LightPos - i.worldPos); float shadow = CalculateShadow(i.worldPos, lightDir);

Tactical Turn-Based Combat

Master the Initiative Timeline. Manipulate turn order, flank enemies for critical damage, and utilize ultimate abilities that interact with the grid terrain itself.

Persistent World

Your choices matter. Cleared mines stay cleared, and factions remember your allegiances across game sessions.

Spirit Economy

Balancing fighting with mining. Harvest Spirit Veins to power your abilities, but beware—mining draws attention.

VISUAL ARCHIVES

Gameplay Gallery

COMING SOON

Visual archives are being decrypted. Expect gameplay footage in the next deployment cycle.

PROJECT TIMELINE

Development Roadmap

Phase 1: Core SystemsCOMPLETED

  • Grid Movement
  • Basic AI
  • Inventory UI

Phase 2: Combat UpdateCURRENT

  • Ability System
  • Status Effects
  • Turn Timeline

Phase 3: Content Expansion

  • New Biomes
  • Boss Encounters
  • Story Campaign